During the artistic process a plethora of images are produced -often unused in the finished product and thus never reaching the public domain. These experimental images are part of the technical exploration process, provoking new pathways to visualisations – by-products of research, they can signify significant leaps of invention and potential thinking.
It is the aim of this online residency to reveal a part of the artists’ practice which would have remained hidden from view forever – allowing glimpses into the making processes bringing focus and attention to the peripheral and the liminal.
British electronic arts duo Gibson/Martelli make live simulations using performance capture, computer generated models and an array of technologies including Virtual Reality. Artworks of infinite duration are built within game engines where surround sound heightens the sense of immersion. They playfully address the position of the self in relation to technology, examining ideas of player, performer and visitor -intertwining familiar tropes of video games and art traditions of figure & landscape.
Experimentation with software epitomises the work of the artists, adapting and ‘modding’, to create tightly controlled worlds for people to explore and interact with. They strip away, reconstruct, re-purpose, re-mix and customise the tools of mass entertainment, integral to their contemporary digital craft.