INSIDE, 2016
Virtual environment
Duration: 6 mins
Ed. 3 of 5+2 AP
Copyright The Artist
About The Artwork
INSIDE considers provocative questions around the uncanny ability of VR to confound our sensory perception while contemplating what happens inside of us when inside virtual worlds. VR worlds can be like hallucinations - another reality leaking into our “real” world. In fact, we enter and explore the virtual brain, the Brain Cave, and find the universal imagery of hallucinations.
In this work the artist explores the inner world of the brain, the connection between virtual and real humans, and the sensation when immersed in artificial nature. Following the artistic practice of utilising “found objects”, many elements that make up the virtual worlds were found by scavenging through online thrift stores, while the model of the brain was derived from actual MRI brain scan data.
details
INSIDE considers provocative questions around the uncanny ability of VR to confound our sensory perception while contemplating what happens inside of us when inside virtual worlds. VR worlds can be like hallucinations - another reality leaking into our “real” world. In fact, we enter and explore the virtual brain, the Brain Cave, and find the universal imagery of hallucinations.
In this work the artist explores the inner world of the brain, the connection between virtual and real humans, and the sensation when immersed in artificial nature. Following the artistic practice of utilising “found objects”, many elements that make up the virtual worlds were found by scavenging through online thrift stores, while the model of the brain was derived from actual MRI brain scan data.