The concept of Nimbus probably started at the beginning of 2015 with a group of graphic works noPlanet However, I found that I could not be satisfied with these still visuals even though they are filled with a sense of flowing movement. So I decided to start a new, hence this work Nimbus This time, unlike my previous works, she does not look at the virtual world from a high vantage point. I begin to delve deep into the interior of the world, to capture the flow of the details of this gaseous floating. I cannot describe precisely what this blob of thing I created is, but I do feel a sense of horror when I look at these clouds made visible by light for an extended period of time. These sensations when I am immersed in it also make me reflect on the relation between sound and sight, which is what I expect when I continue to create virtual worlds in the audio-visual format.